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This is known as an auto-attack or a basic attack. Some champions will hit the unit with swords, others with their fists.
Some will shoot bows, others will use guns. Some auto-attack quickly, others will auto-attack slowly.
Some champions are melee champions, meaning that they need to be very close to the enemy unit before they are able to auto-attack. Other champions are ranged champions, meaning that they can begin to auto-attack the enemy unit from a distance.
For some champions, their auto-attack is their main source of damage. While auto-attacks are mostly the same for everyone, depending on if they are ranged or melee, abilities are what set champions apart from one another.
These abilities can do a multitude of things, from dealing high damage to crowd control, which slows large groups of enemies.
Some abilities can also target allied units. These abilities can do things like giving allies health back, shield them, or speed them up.
All abilities have cooldowns of one kind or another, which limits their use. Most Q, W, and E abilities have short cooldowns, meaning that a player only has to wait a few seconds before using that ability again.
Ultimate or R abilities however have much longer cooldowns, usually totaling between one and two minutes. If a champion loses all their health, they are defeated but are revived in their base after time passes.
Players also begin each match with a low amount of gold, and can earn additional gold throughout the match in a variety of ways: by killing non-player characters known as minions and monsters; by killing or helping to kill enemy players; by destroying enemy structures; passively over time; and through unique item interactions or champion abilities.
Across matches, players also earn rewards that are applied to their accounts. It was first announced on October 7, , and released on October 27, The game was in a closed beta from April 10, , to October 22, It then transitioned to open beta until release.
The game is a direct competitor to Dota 2. Players are formed into 2 even teams of Champions, 3v3 or 5v5. Each team starts at opposing sides of a map in an area called the Spawning Pool, near what is called a Nexus.
A match is won when either team's nexus is destroyed. To destroy a Nexus, each team must work through a series of Turrets. Turrets are often placed along a path to each base referred to as a Lane.
Along the way, each player gains levels from killing the opposing team's champions and Minions small NPCs that constantly spawn and attack the other team and defeating neutral monsters some of which grant buffs known as crests upon death.
Completing objectives rewards players with gold which is used to purchase items. Twenty teams compete in two separate competitions in North America and Europe, with ten teams per continent.
He snagged an early kill with a bottom lane gank, built up to be an unstoppable tanking machine, and then helped completely turn the Baron fight at 23 minutes that decided the game.
This proved to be a regrettable choice, as Viziscasci made some aggressive gambles that didn't pay off, including a 1-vs-1 dive against Gnar in the bot lane where Viziscasci was thrown into his own pillar and stunned for the kill.
Analysis: Move leaned on Rek'Sai for both games of the series against Schalke, but only managed to find real success in the first game.
In Game 1, Move had the advantage of Viziscasci's Shen in the top lane, and their combined tankiness and disruption was enough to swing a number of teamfights in the Unicorns favor to give them a fairly easy win.
In Game 2, with Viziscasci falling behind on Trundle, Move was left as the only real frontliner and CC for his team and consistently struggled to make an impact.
Move's Game 2 may have been best exemplified by a late Baron fight, where he took a lot of care to set himself up for a perfect burrow into a Smite, only to get knocked out by Fox's Azir the moment he entered into the pit.
It wasn't so much that Move played poorly in Game 2, but it does seem that he struggled more as the sole engage for his squad.
Analysis: Exileh's Game 1 Viktor play looked phenomenal, as he took the inventor up against Fox's Cassiopeia and completely dominated.
Exileh was consistently sniping out the squishier members of Schalke in teamfights, as well as using his ultimate to both disrupt his clumped-up opposition and chase down injured opponents for kills.
In Game 2, however, Unicorns of Love made two key banning decisions: choosing to ban out Viktor rather than risk Schalke taking him with the first pick, and not banning out Azir.
Fox snatched up the Azir early, pushing Exileh onto LeBlanc. The game started off well for Exileh as he started off with two early kills, but a series of positioning mistakes led to Exileh dying in a few unnecessary spots.
Meanwhile, Fox's Azir was controlling the game with both damage and CC, and Exileh struggled to live long enough to pick anyone off in the late game teamfights.
All these factors added up to a Game 2 loss for Unicorns of Love to split the series with Schalke.
Analysis: Veritas failed to impress in either of UoL's games against Schalke, though he also rarely got himself into trouble.
The Unicorns did not need much from their ADC in this game, but the fact remains that Veritas was largely a non-factor in the win.
In general, Veritas didn't put himself in a lot of undue risk, but also did very little to actually help UoL find the win.
Analysis: With Schalke banning out Bard in both games, Hylissang leaned on Nami with some mixed results for his team. Hylissang used the mermaid to great effect this game, combining his Tidal Wave initiation with a durable frontline of Vizicsacsi's Shen and Move's Rek'Sai to ensure that UoL found the fights they wanted.
In Game 2, Hylissang went back to the Nami, but the same plays just didn't seem to arrive. Schalke, and Gilius in particular, did a much better job of avoiding Nami's initiation attempts, and were able to snowball an early lead over UoL into a full game blowout.
This game was also influenced by Schalke's choice to ban out Shen, pushing Vizicsacsi onto Trundle, where he had a much worse game and was unable to be the tanky frontliner Hylissang needed to follow up on his CC.
In Game 1, Steve did make the poor decision to hang around near a second tier top lane turret as the entire Unicorns of Love squad closed in on him, resulting in his death as well as the loss of the turret.
That engagement helped get Unicorns of Love back into the game, giving them enough of an edge to swing the next Baron fight and eventually take the game.
Still, Steve was able to play conservatively and counter Vizicsacsi's aggression, including a 1-vs-1 kill where he negated Trundle's turret dive by going Mega Gnar and stunning the troll against his own pillar.
Schalke picked the Gnar very early in both games, leaving Steve open to counterpicks both times, but he still played well and held his own no matter how the rest of his team was faring.
Analysis: Gilius played a pair of excellent Elise games against the Unicorns of Love, though his performance was only enough to earn a split.
This game also turned heavily on a failed Baron attempt around the 23 minute mark, but Gilius was largely rendered ineffective by the durable frontline of Vizicsacsi's Shen and Move's Rek'Sai.
Gilius was involved in 79 percent of his team's kills on the second map, with the pick potential of his cocoons combining with Fox's explosive damage to consistently neutralize dangerous targets.
Even in Schalke's loss, Gilius looked solid, showing that he is very comfortable taking Elise whenever he is given the opportunity.
The pick looked to be starting strong, as Fox hung with the Viktor through the lane and even helped his team secure a double kill during a tower dive in the top lane.
However, after Exileh started racking up kills around the 20 minute mark, Fax simply fell behind and found his poke and counter engage to be much less effective in teamfights than his opponent's raw damage potential.
In Game 2, though, Unicorns of Love chose to change their Azir ban to a Viktor ban, opening the door for Fox to take the Shuriman emperor.
The odds looked to be stacked against Fox, with Exileh taking LeBlanc and nabbing two early kills, but it didn't end up mattering.
Even though he was able to recover from the brief CS deficit and catch back up to Veritas' Caitlyn, his efforts weren't enough to swing the game in Schalke's favor.
After a Baron fight turned into a disaster for Schalke, MrRalleZ and his team found themselves too far behind to compete with their opponents and eventually lost their base.
His positioning was also impeccable, managing to stay entirely out of reach of both Exileh's LeBlanc and Unicorn's tanky frontline of Rek'Sai and Trundle.
Analysis: sprattel leaned heavily on Karma for the series against Unicorns of Love, but it was really his vision control around Baron that may have had the most impact on the match.
In Game 1, Schalke took an early lead before giving some ground back to UoL, then tried to take Baron while they still had a slight advantage.
Unfortunately, Schalke failed to eliminate UoL's vision before starting the fight, allowing Vizicsacsi's Shen to jump into the middle of their squad and turn the fight into a rout.
UoL was able to convert that lost objective into a big push and eventually the Game 1 win. In Game 2, Schalke had a much bigger early lead, but still managed to almost lose it all with a missed ward in the Baron pit.
In this case, sprattel's pink ward couldn't quite spot UoL's last remaining ward, giving Move the sight he needed to potentially dive in and steal the Baron.
However, Schalke's Fox was ready with a spot-on Azir ultimate, bouncing Move back out of the pit and securing the objective for Schalke in spite of the vision error.
Schalke would go on to win the game on the back of that clutch Baron secure by Fox. Analysis: Throughout the entire series, Bless was the standout member on his team.
Boasting an impressive KDA, he was not simply playing for stats, but played to win and that is exactly what he did. He started off Game 1 with an impressive performance.
As his team picked up an early first blood, he was able to secure an early farm lead, not worried about snowballing his team.
By doing so, it allowed him to scale quickly, finding two early dragons and picking up kills off the back of them.
Once Ever was in the lead, he refused to let go which resulted in his team finding even more of an advantage. After securing several Mountain Drakes, the team had an easy time picking up more objectives and using them to close out the game.
Bless continued to do well into Game 2, once again finding an early lead for his team. Unfortunately, a teamfight went wrong near dragon resulting SKT finding their way back into the game.
Try as he might, Bless could not shut down the comeback as SKT snowballed their way to victory to tie the series.
Determined to claim victory in the series, Bless stormed the rift in Game 3 to lead his team to a final victory.
Finding yet another early advantage, he caught out members of SKT time and again to utterly demolish his enemy.
In the process, he secured tons of objectives, making Bengi look like a rookie. In doing so, he allowed his team the advantage they needed to close out the series and upset SKT.
Analysis: Although he was up against one of the best top laners in Korea, Crazy was able to perform and bring his team a victory. He started off the series by finding first blood for his marksman just as minions were spawning, putting him in the position he needed to secure victory.
After finding an advantage for his bottom lane, he did so for himself as well, doing much better than Duke during lane phase to move into teamfights with an advantage.
As a result, he was able to save his team several times with ultimates while becoming nearly unkillable. Participating in 15 out of his team's 17 kills in the game 1 victory, Crazy had an extremely crucial role in the victory.
He continued to do well during the second game of the series, but did not find the same results. After finding an early advantage, a poor teamfight gave SKT a way back into the game.
The rest of the game saw Ever desperately trying to defend against SKT's objective control to no avail. Falling in a final teamfight, the series was tied After the defeat, Crazy tried to carry his team, but simply wasn't able to do so.
Thankfully he didn't need to since his team dominated on all fronts. Finding assists with his Trundle pillar, he was able to stay alive and set up kills for his team while becoming an annoyance that SKT had to deal with.
In doing so, he allowed his team to close out the game in convincing fashion to secure the series victory Finding early kills, he was able to dominate Faker without killing him.
Roaming with his team and grouping early, he used Vlad's AoE to his advantage, putting the team at a huge lead. As Faker tried desperately to find an opening for his team, Tempt kept them all down to ensure his team would win fights over and over.
In doing so, he allowed his team to close out Game 1 in just 38 minutes with a 15, gold lead. Game 2 wasn't as impressive for Tempt.
Although his team found a lead once again, a botched dragon fight allowed SKT to mount a comeback. As he was on LeBlanc, it became difficult for him to find an opening as he was unable to one-shot anyone on the enemy team.
As a result, the series quickly became tied With the loss fresh on his mind, Tempt was determined to claim victory. He did just that, picking Varus into Faker's Karma in Game 3.
He showed his expertise on the champion, seemingly landing every arrow and ultimate he shot. Dealing insane amounts of damage, he quickly bullied SKT and gave his team sole control of the map.
In doing so, he paved the way to victory and his team followed him down the path. Winning fights back and forth, he allowed Ever to claim multiple dragons bringing them a 39 minute victory.
With the win, Ever secured the series victory He started off Game 1 with an impressive showing on Sivir, picking up first blood just as minions were spawning.
In doing so, he pushed Bang out of lane early and used his lane to great effect, snowballing to create an advantage for his team. Grouping early, he allowed his team to engage and overrun SKT early.
Dying only once in the victory, he was constantly dealing the most damage on his team, paving the way for his team to claim the Game 1 win.
He faltered slightly in Game 2 but did not have a bad performance by any means. After his team found an early lead, they took an unfortunate fight near dragon that resulted in SKT coming back.
Unfortunately it was not enough to deter the lineup of SKT after they had secured Baron and several dragons. With the series tied , everything was on the line.
When it came down to the final stretch, LoKeN performed amazingly. After finding yet another early advantage, he was able to translate it into teamfight victories and objectives for his team.
Helping the team to secure five dragons and three Barons in the victory, his impact was clear. Earning 4, gold more than anyone else in the game, his skill paid off and net him yet another win.
Analysis: Hybrid used Karma to help Origen to a Game 1 win. He was effective as Origen sieged their way to victory, using Inner Flame to poke down H2K health bars and using his shields and speed boosts to keep Origen in good position to knock down objectives.
In Game 2, Hybrid used Thresh and played well. He showed off good mechanics, threading the needle to land Death Sentence throughout the game.
He picked up an assist on first blood and although Origen lost the game, Hybrid played well in this split series.
Analysis: xPeke helped lead Origen to a Game 1 win on Lucian. He helped siege with his ultimate and picked up two kills in the final teamfight of the game.
Best of all his positioning was good this game, as he wasn't caught out once to give away easy kills, ending with a game high three kills.
In Game 2, xPeke again used Lucian and played well. He picked up first blood and a kill in the mid game to allow Origen to pick up Baron.
He wasn't able to carry Origen to a win in Game 2, but his good positioning in this series as a whole was a huge step forward in his progression as an AD Carry.
He hardly missed any Piercing Arrows, helping Origen siege all game long by chunking down H2K health bars. PoE didn't have a ton of kills, but his poke damage helped Origen siege to a victory.
PowerOfEvil used Karma in Game 2. He picked up his first kill during a 3-vs-2 fight in the bottom lane, but struggled as Origen fell behind. He was able to pick up a kill in the mid game that allowed OG to take the Baron, but with multiple members killed after securing the buff.
Analysis: Amazing used Olaf to help Origen to a Game 1 win. He picked up an assist on first blood and used his ultimate to charge through H2K's multiple crowd control abilities in the late game to set up kills while Origen sieged.
Amazing used Olaf again in Game 2 and had varying success. He was able to pick up kills and threaten the H2K back line in teamfights, but he was also killed repeatedly as Origen fell behind.
If anything he proved that he can play Olaf, but that the champion struggles when falling behind. He picked up first blood onto Odoamne and used his ultimate to make plays across the map.
This was an extremely slow game, but sOAZ split pushed well late aided by the Baron buff to allow Origen to open the base. Origen was dominated for most of this game, except for one mid game teamfight where sOAZ picked up his lone kill.
This allowed Origen to take Baron, but multiple members died in the aftermath to slow their push and comeback. Analysis: VandeR used Nami to set up good damage in Game 1 early on.
Things went south in the late game however, as he was unable to set up kills and Origen eventually sieged their way to a win.
He was killed to give away first blood and finished with five deaths overall in the game. While he was killed a lot, he also helped H2K in teamfights by landing Aqua Prisons and his Tidal Wave to set up kills, ending with nine assists.
He was mainly anonymous, unable to pick up any kills in the entirety of the game. There wasn't much action in Game 1 as Origen won a slow game.
Freeze was much better on Ezreal in Game 2. He picked up multiple kills in the late game as he scaled including a triple kill in the final teamfight to help H2K close the game.
Freeze must be more involved for H2K to reach the heights expected of them this split. He picked up a kill in the first teamfight of the game, but was unable to help win late game teamfights as Origen starved out H2K in a slow game.
Ryu used Viktor to help H2K win Game 2. He only ended the game with two kills, but his burst damage in teamfights allowed him to pick up a game high 10 assists.
While he wasn't picking up the kills, he was able to chunk down multiple members of Origen in fights with his full rotation of spells, allowing other members of H2K to pick up execute kills.
Analysis: Jankos used Elise to start off well in Game 1. He was able to pick up three kills early, responding well to a gank in the top lane to kill xPeke in the bottom lane.
As the game wore on he lost his effectiveness. In Game 2, Jankos dominated on Elise. He picked up a double kill in the mid game and helped H2K dominate teamfights combining his burst damage and cocoon to set up kills, including six for himself.
Overall his cocoon accuracy was poor in comparison to his usual games, but when push came to shove Jankos landed the crowd control to help H2K tie the series.
He was killed early to give away first blood and struggled to set up kills in this slow game. Odoamne took Shen in Game 2 and helped H2K dominate.
He was killed during a 1-vs-3 turret dive early, but survived long enough to pick up a return kill. He scaled well into the mid game and was nearly unkillable in teamfights, using his ultimate to shield carries and landing his Shadow Dash on multiple Origen members.
He even picked up a double kill in the mid game after Origen secured Baron to lessen the effects of the buff. Analysis: Mithy had a strong Game 1 on Braum.
He was able to play the off tank role perfectly for G2 alongside of Expect. He set up multiple kills with his Concussive Blows passive and helped G2 engage with his Glacial Fissure for an easy Game 1 win.
In Game 2, Mithy used Bard and again was a playmaker. He was able to set up kills using his Tempered Fate and Cosmic Bindings to lock members of Fnatic in place during teamfights.
He also showed good use of Tempered Fate to save his teammates from dangerous situations, often prolonging their lives in the process.
Analysis: Zven carried G2 to a Game 1 win on Jhin. He was able to stay safe throughout the game, dealing damage from long range with his ultimate.
He picked up a double kill in the second teamfight of the game and a triple kill in the final teamfight to close out Game 1. Zven played a more utility role on Ashe in Game 2.
He picked up an assist on first blood and showed good Enchanted Crystal Arrow accuracy throughout the game to pick up 10 assists. While his two kills was a low total for Game 2, his 12 KDA was excellent.
Analysis: Perkz used Zilean to support G2 in Game 1. He was able to pick up three kills in the game, but really helped with Zilean's utility in teamfights.
He was able to speed up Trick to engage on the Fnatic backline and used his ultimate to resurrect members of his team to continue fighting.
Perkz used Ryze in Game 2 to help G2 dominate Fnatic. He picked up a kill onto Febiven with help from Trick and solo killed Gamsu early. He didn't pick up many kills, but his burst damage chunked down Fnatic for his teammates to pick up execute kills.
Analysis: Trick used Olaf to help G2 to a Game 1 victory. He picked up first blood on Gamsu and a kill in the first teamfight of the game.
Trick proved a threat all game long, sprinting onto the Fnatic backline to disrupt their carries in teamfights. Things went even better for Trick in Game 2 on Nidalee.
He picked up a kill on Spirit early and two kills in the first teamfight of the game. Reset Save. All Tournaments All Tournaments live upcoming completed.
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Battle across an icy bridge as your team of random champions charge toward the enemy Nexus in this chaotically fun 5v5 game mode.
Assemble a squad of champions that battle on your behalf. Outlast all seven of your opponents and become the last person standing.
New to League? Get a rundown on the basics for the most popular game mode.